Monday, 20 January 2014

HA4 Task 5 - 3D Development Software

Examine the software tools used in the production of 3D models.
For example, 3D Studio Max, Maya, LightWave, Cinema 4D, Blender, Sketchup, ZBrush etc.

                                                                                                                                  
3DS Max:

Autodesks's 3ds Max software provides a comprehensive 3D modelling, animation, rendering and compositing solution for games, film and motion graphics artists. 3ds Max 2014 has new tools for crowd generation, particle animation and perspective matching, as well as support for Microsoft Direct X 11 shaders. 


 Information: 

http://www.autodesk.co.uk/products/autodesk-3ds-max/overview

                                                                                                                                      

 Maya: 

 


 



Autodesk Maya, commonly shortened to Maya, is 3D computer graphics software that runs on Windows, Mac OS and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects.

 

  
Information:
 http://en.wikipedia.org/wiki/Autodesk_Maya

                                                                                                                                     

 LightWave:

 LightWave is a software package used for rendering 3D images, both animated and static. It includes a rendering engine that supports such advanced features as realistic reflection and refraction, radiosity, and caustics. The 3D modeling component supports both polygon modeling and subdivision surfaces. The animation component has features such as reverse and forward kinematics for character animation, particle systems and dynamics. Programmers can expand LightWave's capabilities using an included SDK which offers LScript scripting (a proprietary scripting language) and common C language interfaces.

 

LightWave is composed of two separate programs: Modeler and Layout. Each program is specifically designed to provide a dedicated workspace for specific tasks. When the two programs are running simultaneously, a third process called the Hub can be used to automatically synchronize data.
Layout contains the animation system and the renderer which provides the user with several options including ray tracing options, multithreading, global illumination, and output parameters. Modeler, as the name implies, includes all of the modeling features used to create the 3d models that are used in the animation and rendering component. This differs from most 3D computer graphics packages which normally integrate the renderer and the modeler.

Information:
http://en.wikipedia.org/wiki/LightWave_3D
                                                                                                                                           

Cinema 4D:

CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH of Friedrichsdorf, Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications.



Four variants are currently available from MAXON: a core CINEMA 4D 'Prime' application, a 'Broadcast' version with additional motion-graphics features, 'Visualize' which adds functions for architectural design and 'Studio', which includes all modules. CINEMA 4D runs on Windows and Macintosh PC's.



Information:
http://en.wikipedia.org/wiki/Cinema_4D
                                                                                                                                          

Blender:

 Blender is a free and open source 3D animation suite. It supports the entirety of the 3D pipeline modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process.

 

 information:
 http://www.blender.org/about/

                                                                                                                                            

Sketchup:

Google SketchUp bucks the trend of expensive 3D modeling software such as 3DSMax and Cinema4D and presents a free, easy to use alternative with which you can even post your creations onto Google Earth for the world to see. The latest version has been integrated with Google Maps too so that geo-tagging your creations is easier than ever.



   
There's a refreshing lack of technical jargon in Google SketchUp and unfamiliar terms to beginners such as the 'Extrude' tool have been renamed to the more obvious 'Push/Pull' for example. There are plenty of helpful hints and guides throughout too helping you get to grips with 'snapping' when you draw rectangles, circles and other shapes. Google Sketchup intelligently predicts where you want endpoints to meet and snaps them shut for you, saving lots of time messing around.

 

 

Information:
http://google-sketchup.en.softonic.com

                                                                                                                                          

ZBrush:

ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.

ZBrush is used as a digital sculpting tool to create high-resolution models (up to ten million polygons) for use in movies, games, and animations. It is used by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with extremely complicated scenes without heavy processor overhead.





Information:
http://en.wikipedia.org/wiki/ZBrush

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